The Problem with “Identity”

In her essay analyzing games as palimpsests through Aveline in Assassin's Creed, Soraya Murray answers cultural studies theorist Stuart Hall's call for a "politics of identity" that is to be differentiated from "identity politics," arguing that Stuart Hall's anti-essentialist turn allows for a contingent, anti-essentialist analysis of identity (p. 53). In attempting to demonstrate how … Continue reading The Problem with “Identity”

Interactive Films and the Semblance of Free Will

On the topic of interactivity, I have been reflecting about the concept of Bandersnatch and the particular message that its producers encoded. Even though Bandersnatch was the first Netflix interactive film, it is definitely not the first film that tried interactivity, and this format of "pick a choice and change the storyline" has been a … Continue reading Interactive Films and the Semblance of Free Will