I must confess that I found Liz Ryerson's Problem Attic tiresome and frustrating to play, and I gave up quickly on the third or fourth level when I simply couldn't complete an annoying level that requires you to jump onto moving lines after attempting to do so for 20 minutes (this was before I read … Continue reading Gaming, Activism, and Value
The Problem with “Identity”
In her essay analyzing games as palimpsests through Aveline in Assassin's Creed, Soraya Murray answers cultural studies theorist Stuart Hall's call for a "politics of identity" that is to be differentiated from "identity politics," arguing that Stuart Hall's anti-essentialist turn allows for a contingent, anti-essentialist analysis of identity (p. 53). In attempting to demonstrate how … Continue reading The Problem with “Identity”
The Lowest Cultural Art Form
We were categorizing different art forms in class today according to whether they are "high art" or "low art", and the exercise ended when people rightfully pointed out that which is which is highly subjective, personal, and differs based on context and location as well. It was brought up in class that comic art might … Continue reading The Lowest Cultural Art Form
Interactive Films and the Semblance of Free Will
On the topic of interactivity, I have been reflecting about the concept of Bandersnatch and the particular message that its producers encoded. Even though Bandersnatch was the first Netflix interactive film, it is definitely not the first film that tried interactivity, and this format of "pick a choice and change the storyline" has been a … Continue reading Interactive Films and the Semblance of Free Will