The emergence of the digital economy creates new questions on work, labor and class. The conceptual difficulties in approaching digital labor, in part, is due to the increasingly blurred boundary between production and consumption. Cultural products designed to be consumed (such as online games) transforms into a site that both affective and traditional labor takes … Continue reading Workers of China, Unite (On GitHub)!
Global Surveillance State: Profit, Ideology and In Between
In Updating to Remain the Same, Chun calls for the reflection on social media in relation to neoliberalism habits. In particular, New media “emerge as a privately-owned public medium” that obfuscates the boundary between public and private (p.12). In this post, I discuss the question of public and private against the backdrop of the … Continue reading Global Surveillance State: Profit, Ideology and In Between
There goes the gamification
In his opinion piece, Bogost questions the intention behind the gamification wave, and argues that the proponents of gamification only see the it as an exploitative opportunity for selling solutions. The heat of gamification has little to do with adapting game mechanics and was just one of the many attempts to selling solutions for profits. … Continue reading There goes the gamification
Encoding, Decoding and Representation
Unlike the Frankfurt school that highlights the governing properties of culture, Hall focuses on the taken for granted aspect of communication -- the audience. The audience interprets codes that may contain different meanings from the ones sent from the producers. Moreover, the distortions and misunderstandings are situated in the "structural differences of relation and position … Continue reading Encoding, Decoding and Representation